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Adventure Time being set much later than Samurai Jack. There are a few odd ones, namely the characters from Samurai Jack and Adventure Time who come from the future. Like in the certain other universes, like the Marvel universe, the shows of Cartoon Network exist in the same universe, unlike the previous installment. In the Story Mode you will go through a complete story with the characters of the Cartoon Network universe as the whole world is in danger. It is unlocked after completing Adventure Mode for the first time. Assists are disabled in Giant Mode and the maps have been adjusted to a size where giants can battle. Giant Mode is the same as Versus Mode only this time around only giant characters are playable, that normally aren't playable. The second option is Team Battle in which two players are paired together and both share a support and the win gauge. One can choose to do a Free-for-All in which every player fights for themselves. Normal fighting rules apply to this mode. This is the standard mode in the game where you can fight against each other with a max of four players. Like in every fighting game there are several modes you can play on. When the latter assist is called in and the Chaos Attack is performed immediately after, they will combine this attack. The other assist character can be called in to perform their signature attack. Two assist characters can be brought into battle, one who can be used a single time as replacement in battle when things are getting dire, them coming with a limited moveset. There are as many assist character as there are playable character. They can also combine their Chaos Attack can also be combined with a specific assist character.
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With a full meter, players can unleash their strongest special attack, the Chaos Attack. Portions of the super meter can be used to execute enhanced special moves or counter enemy moves. Characters fall into two classes: "power characters", who rely on brute strength and innate abilities, and "gadget characters", who use weapons, items, and other external mechanisms to win.Īs characters perform special moves, block oncoming attacks, or get hit by the opponent, their "chaos meters" will gradually fill. Each section also contains objects that characters can interact with differently depending on their class. If an opponent is hit with a heavy attack near a corner of the arena, it launches them, triggering a transition animation and taking the fight to a new section of the stage. The stages, based on various locations from Cartoon Network shows, such as Townsville, Foster's Home for Imaginary Friends and the Candy Kingdom, feature interactive environments and multiple areas. For instance, Marceline will regenerate some health and Dexter will switch between an offense and defense stance. The game utilizes a four-button control layout of light, medium, and heavy attacks, alongside a "character trait" button, which activates a unique ability or attack designed to showcase each character. Unlike the traditional fighting game design involving multiple rounds with regenerative life bars, in Crossover Chaos each match consists of a single round with each player bearing two life bars. The game is in 2.5D movement is restricted to a two-dimensional plane, while the characters and backgrounds are rendered in three-dimensions. Cartoon Network: Crossover Chaos!! is a fighting game in which players control characters with different fighting styles and special attacks, engaging in one-on-one combat to deplete their opponent's life gauge.